GameNative adds Lossless Scaling (Multi) Frame Generation for Steam games on Android

GameNative adds Lossless Scaling (Multi) Frame Generation for Steam games on Android

GameNative adds Lossless Scaling (Multi) Frame Generation for Steam games on Android

https://videocardz.com/newz/gamenative-adds-lossless-scaling-multi-frame-generation-for-steam-games-on-android

Publish Date: 2026-05-06 07:34:00

Source Domain: videocardz.com

GameNative brings LSFG-VK frame generation to Android PC gaming

GameNative adds 2x, 3x and 4x frame generation options.

GameNative, an open-source PC gaming hub for Android, has received a new update with Lossless Scaling Frame Generation support. The feature is included in version 0.9.1 and arrives through LSFG-VK, a Vulkan layer designed to generate additional frames using Lossless Scaling’s frame generation algorithm.

GameNative allows users to run PC games they own on Steam, Epic and GOG directly on Android devices. The app already supports cloud saves and game downloads from supported storefronts. With version 0.9.1, the project adds another PC gaming feature normally associated with Windows and Linux handhelds.

You need to have Lossless Scaling in your library first

According to the merged pull request, GameNative integrates LSFG-VK on a per-game basis. The Vulkan layer is installed inside the container at startup and generates interpolated frames between real rendered frames using Optical Flow. The implementation uses the user’s own Lossless Scaling files from Steam app 993090, so the DLL is not redistributed with GameNative.

Integrates LSFG-VK (Lossless Scaling Frame Generation) into GameNative on a per game basis. If you enable in container settings, you will be prompted to download the lossless scaling app if entitled in steam, otherwise told to buy it.

The update adds a new Quick Menu option for LSFG-VK. Users can adjust the frame generation multiplier, flow scale and performance mode. The settings can be changed at runtime and are saved per game or per container. The multiplier options include 2x, 3x and 4x, while flow scale adjusts image fidelity at a GPU cost. Yes, you now have multi-frame gen for Steam games on Android. 

The feature is known to work on Adreno 6xx and newer GPUs. Version 0.9.1 also adds Epic EOS DRM and online play support, multi-controller support, FSR 1.0 scaling modes, new custom Proton 10 builds, Box64 0.4.2 and new Turnip drivers…

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