Godot 4.7 finally brings HDR support to Windows, macOS, and Linux
Godot 4.7 finally brings HDR support to Windows, macOS, and Linux
https://www.xda-developers.com/godot-47-finally-brings-hdr-support-to-windows-macos-and-linux/
Publish Date: 2026-06-19 00:43:00
Source Domain: www.xda-developers.com
Summary
- Godot 4.7 adds HDR output on Windows, macOS, iOS, visionOS and Linux (Wayland) for richer lighting.
- New AreaLight3D node enables realistic rectangular lights—great for TVs, billboards and windows.
- New Asset Store and refinements keep Godot growing as a punch-above-its-weight indie engine.
Regardless of whether you love playing or making indie games, there’s a very good chance you’ve come across Godot before. It’s an open-source game engine that allows anyone to download, build, publish, and play at no additional cost. However, as you might imagine, it doesn’t quite have all the flashy features of something like Unreal Engine.
Despite that, Godot can still punch above its weight, and there’s no better proof than its new version, 4.7. This release brings HDR lighting into the mix, and while it won’t magically make every game look better the second you install it, it’s still a powerful lighting tool that’s now firmly in the hands of the indie game dev community.
Godot 4.7 releases with HDR support, a new Asset Store, and more
There’s a lot to sink your teeth into
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