Godot 4.7 Open-Source Game Engine Released with Linux Wayland HDR Support
Godot 4.7 Open-Source Game Engine Released with Linux Wayland HDR Support
https://linuxiac.com/godot-4-7-open-source-game-engine-released-with-linux-wayland-hdr-support/
Publish Date: 2026-06-18 17:43:00
Source Domain: linuxiac.com
Godot 4.7 is out now, bringing many improvements to rendering, the editor, platforms, and workflow in this popular open-source game engine.
A key new feature is HDR output support, enabling projects to take full advantage of high-dynamic-range displays. While Godot has used HDR internally for lighting for years, this update now lets supported screens display a wider range of brightness and color detail.
The Godot team says HDR output now works on Windows, macOS, iOS, visionOS, and Linux with Wayland.
Additionally, Godot 4.7 now includes basic touch support for Wayland. Touch input was already possible on Linux and BSD with X11, but not with Godot’s Wayland backend until now. This first version lets users drag windows and press buttons using touch, though features like pan and scale gestures are still to come.
Godot 4.7 also adds AreaLight3D, a new node for rectangular light sources. Developers can now create real-time lighting from rectangular surfaces, which makes it easier to show things like lit signs, screens, windows, and other wide light sources without needing to use emissive materials with global illumination.
Another big update is the new Asset Store, which replaces the old Asset Library. The new store makes it easier to browse assets in the editor, adds ratings, lets you zoom in on preview images, and uses threading so background tasks do not slow down the main editor.
The shader workflow gets better too, with inline previews for text-based shader operations. Now, developers can see shader results right in the editor as they work, so there’s less need to compile and check results separately.
For interface design, Godot 4.7 adds offset transforms for Control nodes. This lets you move, rotate, or scale UI elements without changing how the container layout works.
Regarding Android, with the stable Godot Android Build Environment, developers can now export and publish games right from Android devices. Godot 4.7 also adds…